Assignment Task :
Unit description
Organisations and the people who establish them create value through innovation and drive. This unit applies key concepts and research to help students develop skills that will help them start their own organisations and create value in the community. The unit considers the context of entrepreneurial growth, the identification and creation of opportunity, access to key resources and value creation. It explains how new ventures proposals can be crafted and provides a set of tools to help turn ideas into viable ventures.
Aims of the unit
Upon successful completion of the unit, students will be able to:
1. Demonstrate a critical understanding of strategies for identifying and implementing a viable business model.
2. Simulate the production and evaluation of an innovative minimally viable product (MVP) or service.
3. Design creative responses to entrepreneurship and innovation challenges. 4. Demonstrate the capacity to work collaboratively with team members including communication, project and time management skills.
Learning outcomes for the unit
On successful completion of the unit you should be able to:
LO1: Generate ideas using a broad range of creative thinking tools in an entrepreneurial context.
LO2: Evaluate and design an innovative viable product or service concept
LO3: Effectively collaborate with a range of partners across multi-disciplines including communication, project and time management skills
LO4: Demonstrate ethical awareness when creating creative entrepreneurial venture propositions
LO5: Communicate effectively to a range of audiences using a range of platforms
Assignment 1: Group Design Model
Every organisation has a reason for being. It may be to lobby for change in society. It may be to bring relief to those in need. In sports, it may be to triumph over others on a playing field. Businesses exist to provide product, services or a combination of these. Though customers vary, circumstances vary, scale varies, (indeed so much varies), all businesses exist to satisfy consumer needs. In this assignment, your group (of no more than 3 participants) is asked to apply creative thought to design an original product or service (or combination of these).
This assessment is combines two elements:
1. Prototype Submission
First, your group is asked to design a prototype product or service. This should be showcased/ submitted in Session 6 to the workshop facilitator. Please note that online submissions are permitted for students studying externally. Types of prototypes you may use include:
Storyboards.
Sketches and Diagrams.
Paper Interfaces.
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